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HEAD FIRST DESIGN PATTERNS: BUILDING EXTENSIBLE AND MAINTAINABLE OBJECT-ORIENTED SOFTWARE, SECOND EDITION
NRS 2360.00
 
Categories : Graphics
XNA 4.0 GAME DEVELOPMENT BY EXAMPLE: BEGINNER'S GUIDE CREATE YOUR OWN EXCITING GAMES WITH MICROSOFT XNA 4.0
Create your own exciting games with microsoft xna 4.0 dive headfirst into game creation with xna four different styles of games comprising a puzzler, a space shooter, a multi-axis shoot 'em up, and a jump-and-run platformer games that g...

Publication : Packt publication
NRS 1040.00
3D GRAPHICS WITH XNA GAME STUDIO 4.0 A STEP-BY-STEP GUIDE TO ADDING THE 3D GRAPHICS EFFECTS USED BY PROFESSIONALS TO YOUR XNA GAMES.
A step-by-step guide to adding the 3d graphics effects used by professionals to your xna games. improve the appearance of your games by implementing the same techniques used by professionals in the game industry learn the fundamentals of 3d ...

Publication : Packt publication
NRS 720.00
UNITY 3D GAME DEVELOPMENT BY EXAMPLE BEGINNER'S GUIDE A SEAT-OF-YOUR-PANTS MANUAL FOR BUILDING FUN, GROOVY LITTLE GAMES QUICKLY
A seat-of-your-pants manual for building fun, groovy little games quickly build fun games using the free unity 3d game engine even if you've never coded before learn how to "skin" projects to make totally different games from the same fil...

Publication : Packt publication
NRS 960.00
PHOTOSHOP CS5 IN SIMPLE STEPS
Published by dreamtechpress.

Publication : Dreamtech press
NRS 320.00
REVIT ARCHITECTURE 2010 IN SIMPLE STEPS
Published by dreamtechpress.

Publication : Dreamtech press
NRS 320.00
ADOBE PHOTOSHOP CS4 BIBLE
Published by wiley.

Publication : Wiley
NRS 960.00
COMPUTER GRAPHICS WITH VIRTUAL REALITY SYSTEMS
• introduction to computer graphics and image analysis • scan-conversion algorithms of computer graphics primitives • two-dimensional transformation • three-dimensional transformation • viewing and clipping • solid area scan-conversi...

Publication : Wiley
NRS 530.00
COMPUTER GRAPHICS: PRINCIPLES & PRACTICE IN C, 2/E
The most comprehensive, authoritative, and up-to-date book on computer graphics now presents examples in the c programming language. as before, the authors provide a unique combination of current concepts and practical applications. important algorit...

Publication : Pearson
NRS 1040.00
COMPUTER GRAPHICS, C VERSION, 2/E
Reflecting the rapid expansion of the use of computer graphics and of c as a programming language of choice for implementation, this new version of the best-selling hearn and baker text converts all programming code into the c language. assuming the ...

Publication : Pearson
NRS 1400.00
COMPUTER GRAPHICS WITH OPENGL, 3/E
Assuming no background in computer graphics, this junior- to graduate-level course presents basic principles for the design, use, and understanding of computer graphics systems and applications. the authors, authorities in their field, offer an integ...

Publication : Pearson
NRS 960.00
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HEAD FIRST KOTLIN: A BRAIN-FRIENDLY GUIDE
NRS 2600.00
 
 
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