| Categories : Graphics |
| OPENGL EXTENSIONS GUIDE DESCRIPTION |
Opengl is the premier environment for developing 2d and 3d graphics and game applications. the interface has been the choice of game programmers, mainly because of its cross-platform operability, but also because it is constantly evolving to keep pac...
Publication : Charles river media
NRS 800.00
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| XNA 4.0 GAME DEVELOPMENT BY EXAMPLE: BEGINNER'S GUIDE CREATE YOUR OWN EXCITING GAMES WITH MICROSOFT XNA 4.0 |
Create your own exciting games with microsoft xna 4.0
dive headfirst into game creation with xna
four different styles of games comprising a puzzler, a space shooter, a multi-axis shoot 'em up, and a jump-and-run platformer
games that g...
Publication : Packt publication
NRS 1040.00
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| 3D GRAPHICS WITH XNA GAME STUDIO 4.0 A STEP-BY-STEP GUIDE TO ADDING THE 3D GRAPHICS EFFECTS USED BY PROFESSIONALS TO YOUR XNA GAMES. |
A step-by-step guide to adding the 3d graphics effects used by professionals to your xna games.
improve the appearance of your games by implementing the same techniques used by professionals in the game industry
learn the fundamentals of 3d ...
Publication : Packt publication
NRS 720.00
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| UNITY 3D GAME DEVELOPMENT BY EXAMPLE BEGINNER'S GUIDE A SEAT-OF-YOUR-PANTS MANUAL FOR BUILDING FUN, GROOVY LITTLE GAMES QUICKLY |
A seat-of-your-pants manual for building fun, groovy little games quickly
build fun games using the free unity 3d game engine even if you've never coded before
learn how to "skin" projects to make totally different games from the same fil...
Publication : Packt publication
NRS 960.00
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| PHOTOSHOP CS5 IN SIMPLE STEPS |
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| REVIT ARCHITECTURE 2010 IN SIMPLE STEPS |
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| ADOBE PHOTOSHOP CS4 BIBLE |
Published by wiley.
Publication : Wiley
NRS 960.00
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| ADOBE FLASH CS4 PROFESSIONAL BIBLE |
Written by two of the industry's top education experts, this new edition of the best-selling classic has been revised and enhanced to cover the very latest release of flsh. it will continue to fill the need for a user-friendly yet in-depth book that...
Publication : Wiley
NRS 880.00
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| COMPUTER GRAPHICS WITH VIRTUAL REALITY SYSTEMS |
• introduction to computer graphics and image analysis
• scan-conversion algorithms of computer graphics primitives
• two-dimensional transformation
• three-dimensional transformation
• viewing and clipping
• solid area scan-conversi...
Publication : Wiley
NRS 530.00
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| COMPUTER GRAPHICS: PRINCIPLES & PRACTICE IN C, 2/E |
The most comprehensive, authoritative, and up-to-date book on computer graphics now presents examples in the c programming language. as before, the authors provide a unique combination of current concepts and practical applications. important algorit...
Publication : Pearson
NRS 1040.00
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