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| COMPUTER GRAPHICS: PRINCIPLES & PRACTICE IN C, 2/E |
The most comprehensive, authoritative, and up-to-date book on computer graphics now presents examples in the c programming language. as before, the authors provide a unique combination of current concepts and practical applications. important algorithms in 2d and 3d graphics are detailed for easy implementation.
introduction.
programming in the simple raster graphics package (srgp)
basic raster graphics algorithms for drawing 2d primitives.
graphics hardware.
geometrical transformations.
viewing in 3d.
object hierarchy and simple phigs (sphigs).
input devices, interaction techniques, and interaction tasks.
dialogue design.
user interface software.
representing curves and surfaces.
solid modeling.
achromatic and colored light.
the quest for visual realism.
visible-surface determination.
illumination and shading.
image manipulation and storage.
advanced raster graphic architecture.
advanced geometric and raster algorithms.
advanced modeling techniques.
animation.
Author : James d. foley
Publication : Pearson
Isbn : 9788131705056
Store book number : 107
NRS 1040.00
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