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PROGRAMMING PYTHON: POWERFUL OBJECT-ORIENTED PROGRAMMING (COVERS PYTHON 3.X), 4TH EDITION
NRS 4480.00
 
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SWIFT DEVELOPMENT WITH COCOA DEVELOPING FOR THE MAC AND IOS APP STORES
Ready to build apps for iphone, ipad, and mac now that swift has landed? if you’re an experienced programmer who’s never touched apple developer tools, this hands-on book shows you how to use the swift language to make incredible ios and os x apps, using cocoa and cocoa touch. learn how to use swift in a wide range of real-world situations, with cocoa features such as event kit and core animation. you’ll pick up swift language features and syntax along the way, and understand why using swift (instead of objective-c) makes ios and mac app development easier, faster, and safer. you’ll also work with several exercises to help you practice as you learn. learn the os x and ios application lifecycle use storyboards to design adaptive interfaces explore graphics systems, including the built-in 2d and 3d game frameworks display video and audio with avfoundation store data locally with the file system, or on the network with icloud display lists or collections of data with table views and collection views build apps that let users create, edit, and work with documents use mapkit, core location, and core motion to interact with the world about the authors jon manning is the co-founder of secret lab, an independent game development studio based in hobart, tasmania, australia. jon manning is a game designer and programmer who’s worked on all kinds of projects, ranging from ipad games for children to instant messaging clients. jon is about to submit a phd exploring the manipulation of online social networks.jon is the world’s biggest horse_ebooks fan (https://twitter.com/horse_ebooks), and can be found on twitter as @desplesda. paris buttfield-addison is a mobile app engineer, game designer, and researcher with a passion for making technology simpler and as engaging as possible. paris recently submitted a phd investigating how people use tablets for information management. tim nugent pretends to be a mobile app developer, game designer, phd student, and now he even pretends to be an author. when he isn't busy avoiding being found out as a fraud, he spends most of his time designing and creating little apps and games he won't let anyone see. tim spent a disproportionately long time writing this tiny little bio, most of which was spent trying to stick a witty sci-fi reference in, before he simply gave up. tim can be found as @the_mcjones on twitter. chapter 1. cocoa development tools the mac and ios developer programs creating your first project with xcode developing a simple swift application using the ios simulator testing ios apps with testflight chapter 2. programming with swift the swift programming language playgrounds variables and constants types control flow functions and closures objects interoperating with objective-c using objective-c and swift in the same project modules memory management working with strings data design patterns in cocoa chapter 3. applications on os x and ios what is an application? the application life cycle the application sandbox notifications with nsnotification chapter 4. graphical user interfaces interfaces in os x and ios mvc and application design nib files and storyboards constructing an interface building an app with nibs and constraints interfaces on ios ui dynamics core animation chapter 5. closures and operation queues closures in cocoa concurrency with operation queues operation queues and nsoperation performing work on operation queues putting it all together chapter 6. drawing graphics in views how drawing works the pixel grid drawing in views building a custom view chapter 7. spritekit spritekit’s architecture making an app that uses spritekit working with spritekit scenes spritekit nodes putting sprites in scenes responding to touches working with textures texture atlases working with text animating content with actions using shape nodes using image effect nodes adding physics to spritekit objects adding joints to spritekit objects lighting spritekit scenes constraints using shaders in spritekit using spritekit editor chapter 8. scenekit scenekit structure working with scenekit adding a scenekit view adding a scene adding a camera adding a 3d object adding lights animating content in the scene creating text geometry working with materials hit testing constraints loading data from collada files adding physics to the scene chapter 9. audio and video av foundation playing video with avplayer speech synthesis working with the photo library chapter 10. icloud and data storage preferences working with the filesystem working with the sandbox icloud what icloud stores setting up for icloud testing whether icloud works storing settings icloud storage document pickers using icloud well chapter 11. cocoa bindings binding views to models a simple bindings app binding to controllers array and object controllers a more complex bindings app chapter 12. table views and collection views data sources and delegates table views collection views chapter 13. document-based applications the nsdocument and uidocument classes document objects in mvc document-based applications on os x document-based applications on ios chapter 14. networking connections building a networked application bonjour service discovery multipeer connectivity chapter 15. working with the real world working with location geocoding region monitoring and ibeacons locations and privacy maps device motion printing documents game controllers app nap authenticating using touch id handoff chapter 16. eventkit understanding events accessing the event store accessing calendars accessing events working with events building an events application user privacy chapter 17. instruments and the debugger getting started with instruments fixing problems using instruments retain cycles and leaks using the debugger view debugging the testing framework debug gauges performance optimization chapter 18. sharing and notifications sharing sharing on ios sharing on os x notifications sending push notifications setting up to receive push notifications receiving push notifications local notifications chapter 19. nonstandard apps command-line tools preference panes status bar items ios apps with multiple windows chapter 20. working with text internationalization and localization formatting data with nsformatter formatting numbers, lengths, mass, energy, and data detecting data with nsdatadetector textkit.

Author : Paris buttfield-addison, tim nugent, jonathon mann
Publication : Oreilly
Isbn : 9789351109310
Store book number : 105
NRS 1360.00
  
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